EduSkillTree Executive Dashboard
Decision-making platform for stakeholders
TAM (2034)
$907.7B
13.9% CAGR
VR Education Market
$33.31B
44.88% CAGR
LTV:CAC Ratio
198:1
Excellent unit economics
Break-even
12 months
Moderate scenario
📊 Market Opportunity
EdTech TAM$907B
VR TAM$33B
SAM (K-12 PBL+VR)$45B
SOM Year 5$2000M
🔬 Research Evidence
PBL Effect Size
0.424SMD (66 studies)
VR Training Speed
4xfaster than classroom
Gamification Effect
0.822Hedges g (large)
💰 Financial Projections
Conservative22% IRR
Y1 Rev
$425K
Y5 Rev
$3.6M
Y5 Margin
25%
Moderate38% IRR
Y1 Rev
$720K
Y5 Rev
$9.5M
Y5 Margin
35%
Aggressive65% IRR
Y1 Rev
$1425K
Y5 Rev
$31.5M
Y5 Margin
45%
🎯 SWOT Summary
Strengths
- • Unique Integration
- • Research-Backed
- • Token Incentive Alignment
Weaknesses
- • New Market Entrant
- • Technology Complexity
- • Teacher Training Required
Opportunities
- • Post-Pandemic Digital Shift
- • VR Cost Decline
- • Skills Gap Crisis
Threats
- • Big Tech Entry
- • Regulatory Changes
- • VR Health Concerns
🚀 Funding Roadmap
Seed
$500K
MVP development, pilot program
A
$3M
Scale pilot, expand team, market entry
B
$15M
Regional expansion, enterprise features
⚡ Competitive Advantage
| Feature | EduSkillTree | ClassVR | Classcraft | Labster |
|---|---|---|---|---|
| Project-Based Learning | ●●●●● | ●●●●● | ●●●●● | ●●●●● |
| VR Integration | ●●●●● | ●●●●● | ●●●●● | ●●●●● |
| Skill Tree System | ●●●●● | ●●●●● | ●●●●● | ●●●●● |
| Token Economy | ●●●●● | ●●●●● | ●●●●● | ●●●●● |
| Blockchain Credentials | ●●●●● | ●●●●● | ●●●●● | ●●●●● |
| Multi-Subject Integration | ●●●●● | ●●●●● | ●●●●● | ●●●●● |
| Overall Score | 4.3 | 2.3 | 2.4 | 2.4 |